Asynchronous Python Client for a common Voxel Engine (MineCraft)

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A charming talk about responding to events in Minecraft.

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This project aims to provide a Websocket-based plugin for SpigotMC Event and Server API so that clients can respond to, and alter, the game dynamically.

Two components are being developed here:

  • a Java Plugin for SpigotMC
  • a Python library (and examples) for using the plugin